RULING
SITUATIONS
COURT AREA AND EQUIPMENT:
Situation:
The referee and visiting coed doubles teams arrive at the match site and
discover a sagging net that is less than eight (8) feet above the floor.
Ruling:
The match
shall be conducted.
Comment:
Every effort should be made by the host team or Tournament Director to
make the sagging net legal, but neither the visiting team nor the
referee may cancel the match.
Situation: Team A, on their second play, hits the ball
between the side wall and the edge of the net.
Ruling:
Replay is called.
Comment:
On the first or
second hit, a replay is called bythe referee, on the third hit a sideout
or point is awarded to Team B
POINT:
Situation:
Team A has just received their ninth (9) point and with the next
service, Team A loses and a side-out is call.
Team B receives one point and their score is frozen giving Team B
twelve (12) points. Team B
loses service and side-out is called. Team A receives one point and their score is now frozen
giving Team A ten (10) points. Team
A loses service and side-out is called.
Team B does not receive a point for side-out.
Ruling:
Team A and Team B can only score points during side-outs before
their scores are frozen, after which points must be earned by winning
the service.
GAME
POINT:
Situation:
Team A has just served their fifteenth (15) point with the score
resulting in Team A fifteen (15), Team B fourteen (14).
Ruling:
Team A must
score one more point to be declared winner of the game..
Comment:
Play shall continue until one team has a two (2) point advantage and a
minimum of fifteen (15) points.
TIME-OUTS:
Situation: During a volley a player from Team A:
a. Loses a
contact lens.
b. Breaks a
knee brace.
c. Hits a
ball that shatters a light fixture over either Teams side.
Ruling:
In (a), (b) and (c) the referee will call for time-out to make
repairs. This would not be
charged to either team. After
repairs and corrections are made the referee shall declare a replay.
Comment:
At all times the player's safety is the primary importance.
NUMBER OF TIME-OUTS:
Situation: Team A calls it's second time-out and after
twenty (20) seconds Team A terminates the time-out period before the
sixty (60) second time-out had expired.
Team B decides not to resume play until the entire sixty (60)
second time-out has expired.
Ruling:
Illegal.
Team B must return to play after Team A terminates it’s
time-out.
Comment:
If Team B did not return to play immediately after Team A terminated
it’s time-out. The Team B
would be at fault and the referee could penalize Team B with rule
“3.10 DELAYING THE GAME”.
FAILURE TO RETURN TO GAME AFTER
TIME-OUT EXPIRES:
Situation: Team B calls it's first time-out and after
the sixty second time out expired the referee charged Team B with and
additional sixty (60) second Time-out.
Ruling:
The referee should call a delay of game on Team B.
Team B did not return to the game immediately after the signal
ending the first time-out, therefore Team B was sanctioned with a delay
of game.
Comment:
If Team B was calling it’s second time-out and did not return to the
game immediately after the signal ending the second time-out, Team B
would be penalized with a side-out, if Team B was in position of serve
Team A would receive a point if it was in position of serve.
CONSECUTIVE TIME-OUTS:
Situation: Team A requires a two (2) minute time-out
to go over a defensive move..
Ruling:
Legal. Team A is then
charged with two (2) time-out periods.
Comment:
If Team A was already charged with a time-out during that game, then
point or side-out is awarded Team B for delay of game by Team A.
INJURY TIME-OUTS:
Situation: A player on Team B injures her ankle, the
referee interrupts play. Team
B’s player is ready to play:
a.) Within five (5) minutes.
b.) After five (5) minutes.
Ruling:
Both (a) and
(b) are legal. (a) No
time-out is charged; (b) a time-out is charged Team B.
Comment:
If the coach
realizes the player will not be able to play within the five (5) minute
time allotment, he must substitute to avoid the charged time-out.
RULES OF PLAY:
Situation: Team A discovers an error in their service
order after the line-ups have been verified by the referee but before
the start of the games.
Ruling:
Illegal. No changes
can be made once the line-ups are officially verified.
CHOICE
OF COURT SIDE OR SERVICE IN A DECIDING GAME:
Situation:
Team A and Team B split, and each has one win, the referee calls the
captains for the coin toss to decide choice.
Team A wins the toss and takes the choice of side, giving Team B
the first service.
Ruling:
Legal. All deciding
games in a match, must be have a coin toss to decide which team will
choose side or service.
Comment:
In the case a coin is unavailable any fair deciding method acceptable by
the Tournament/League Director or the two play team captains may be
substituted.
INTERRUPTIONS IN PLAY
:
Situation: A substitute player from Team A accidentally drops
a knee pad down onto the playing court from the viewing area above,
during a very important play.
Ruling:
Replay.
Comment:
Play shall stop immediately, object removed from the court, therefore,
no apparent danger to players.
TIME BETWEEN GAMES AND DELAYING
THE GAME:
Situation: Following the first game, Team A returns to
the floor and is ready to play after 30 seconds has elapsed.
Team B is not in position to play until:
a) One (1) minute has
expired.
b) Two (2) minutes have
expired.
c) Two (2) minutes and five
seconds have expired.
Ruling:
Both (a) and (b) are legal, but (c) is unnecessary and a delay of
game by Team B.
Comment:
If both teams are ready, the referee may begin play before two (2)
minutes have elapsed between games. In situation 3, a time-out is assessed Team B with only one
time-out remaining during that game.
CEILING IN PLAY OR IN BOUNDS:
Situation: On their third hit, Team B sends the ball
into the spectators' gallery..
Ruling:
Point or side-out will be called.
Situation: On their second play, Team B hits the ceiling
during a volley to the opponent before leaving the court area.
Ruling: Point or side-out will be called.
Comment:
The ball hitting the ceiling during a volley to the opponent is
out-of-bounds.
NUMBER OF PLAYERS:
Situation: In four
(4) person coed play, due to an injury, a team is forced to play with
one (1) woman and two (2) men. During
a play, the two (2) men with two (2) hits send the ball across the net.
Ruling:
Illegal. Even though
the team is forced to play with one (1) woman, the four (4) person coed
rules still pertain.
IN FOUR PERSON PLAY:
Situation: Team A is serving. The player on Team A makes the first play, a teammate sets
the ball and the server spikes the ball over the net to the floor.
Ruling:
Illegal. The server
cannot block or spike the ball.
REFEREE AND HIS DUTIES:
Situation: After Team A scores a point, it is brought
to the attention of the referee, by the captain of Team B, that during a
rally a player from Team A touched the net during an attempted block.
Ruling:
Even though it is illegal the foul was not seen by the referee, so
no penalty shall be assessed. The
point stands.
Situation: The referee notices the captain of Team B requests
to have the serving order checked several times during the game.
Ruling:
Legal.
It is the captain’s right to check serving order.
Comment:
The referee may
refuse on the basis he/she thinks Team B is doing this to interfere with
the momentum of Team A, or Team B’s using this as an additional
time-out to plan game strategy.
PRELIMINARY
SERVICE ACTION
:
Situation:
The server is acknowledged with the score from the referee.
The server, bounces the ball two (2) times and then lightly the
server tosses the ball in the air to serve.
Ruling:
Legal, as
long as the server executes the serve within five (5) seconds..
Situation: The server
is acknowledged with the score from the referee.
The server tosses the ball and decides it is not a good toss.
The server catches the ball, bounces it two (2) times and tosses
the ball the second time prior to the serve.
Ruling:
Illegal, the moment the ball is caught after the first toss, there
is a service fault and point or side-out is called.
Comment:
After the ball is tossed, the next contact is the service action.
PLAYER CONTACT WITH THE NET
:
Situation: In an attempt to block the ball, a player's
shoulder on Team B hits the net. The
net was pushed into the player from Team B by a shot from Team A.
Ruling:
Legal. The net
contact with the player’s body was due to the ball driven with such
force that it caused the net to touch the player.
REACHING OVER THE NET
:
Situation: A player on Team A reaches over the net to execute
a block.
Ruling:
Legal.
Comment:
Players attempting a block may reach across the net but shall not
contact the ball until an opponent strikes the ball in an attempt to
send it back into the opponent's court.
BALL CROSSING THE VERTICAL PLANE OF THE NET
:
Situation: Team A’s second play has caused the ball to have
passed partially under the net, when it is interfered with
unintentionally by Team B. Team
A is attempting to play the ball a third time.
Ruling:
Illegal, net foul if is called, interference on Team B.
BALL DIRECTLY ABOVE THE VERTICAL PLANE OF THE NET
:
Situation: On Team B’s second hit a player sets the ball
directly above the net allowing Team A’s player to spike the ball to
the floor.
Ruling:
Legal. A ball
directly above the vertical plane of the net may be played by either
team.
SUCCESSIVE CONTACT WITH THE BALL BY A PLAYER
:
Situation: A player on Team A saves a spiked ball so it
deflects off her hand to her biceps and shoulder..
Ruling:
Legal. Successive
contact is permitted when recovering a hard driven spike..
Situation: A player on Team A spikes the ball.
it is deflected by a player on Team B and saved by another player
on Team B who allows the ball to deflect from hand to shoulder..
Ruling:
Illegal, double hit is called.
Comment:
Multiple contacts by the player in an attempt to save the spike is
permitted only if it is the first play for the player’s team.
SIMULTANEOUS
CONTACT WITH THE BALL BY BLOCKER
:
Situation:
A player blocks a ball, then hits it again to their teammate, who sets
it back to another teammate, who then spikes the ball.
Ruling:
Legal. The play was
executed with three (3) hits.
DOUBLE FAULT
:
Situation: A player on Team A spikes the ball, but at the
instant the ball hits the floor on Team B’s side of the court, the
spiker contacts the net.
Ruling:
Double fault. The
referee shall call a replay.
Comment:
Team B’s failure to return the ball is a foul, as is the net foul by
the player, Because they
occur at the same instant, the proper call is double fault.
DURING PLAY FAULTS
:
Situation: A player on Team B sets the serve with an open
hand finger set to a teammate who then spikes the ball across the net.
Ruling:
Illegal. A player cannot
receive the serve with an open hand finger set to set the serve.
SCORE:
Situation:
Team A has just received
point ( 13 ) with an ace on Team B. Team A calls out the score, "13
to 7. Team B sides out and calls out the score incorrectly, "12 to
8". It should have been called out, "13 to 8" but nobody caught the
call. Team A sides out and calls the score, "12 to 8". Another
player corrects him and reminds the players about the ace.
Ruling:
The
score is corrected to the correct score.
Comments:
You can not change the
score by calling it out incorrectly even though play has continued.
INTERFERENCE:
Situation:
Team A is getting ready
to serve to Team B. There are 3 players on each team. A player on
Team B stands on the center line under the net with part of his body
in Team A's court making it so Team A can not stand at the net.
Ruling:
Interference.
Comments:
Both teams have the
right to stand at the net as long as they don't block the view of the
serve receiver and you can not place any body part in the other teams
court to move the opposing players.
COED PLAY:
Situation: In the first game of a coed match, Team A loses a
female player due to an injury. There
is no substitution..
Ruling:
Team A is permitted to finish the match, but must still abide by
the rules governing coed play.